Friday, February 24, 2012

Co-op vs. Zombies: Leading Resident Evil to multiplayer shooter territory (Interview)



February 24, 2012 2:16 PM 
Heinrich Lenhardt
VentureBeats

Resident Evil is one of the most treasured names in video game history. Moving an action adventure franchise that has sold over 40 million units into the multiplayer shooter market seems like a scary endeavor. Looking for expert advice, intellectual property (IP) owner Capcom turned to Canadian studio Slant Six Games, developer of three multiplayer-focused SOCOM action games.

Since its 1996 debut on the original PlayStation, the Resident Evil series has defined the “survival horror” genre and became the most important franchise for Japanese video game publisher Capcom, while also inspiring a string of novels, comics and movies. Not bad for a game series associated with slow-moving zombies and clumsy controls.

More recent entries and spin-offs upped the tempo and action. Resident Evil: Operation Raccoon City could be the most ambitious offspring so far. It combines the familiar story setting of Resident Evil 2 and 3 with fast-paced online shooter gameplay, pitting four player teams against each other (and plenty of zombies, of course).

Ian Christ (Slant Six Games)
Vancouver-based Slant Six Games’ work on the tactical military shooter franchise SOCOM was a key attraction for Capcom. “Operation Raccoon City needed a degree of realism that was brought to it on the Slant Six side; that impressed the folks at Capcom,” said Slant Six Games Senior Game Designer Ian Christy, in an interview. “Zombies and monsters and all those things are fairly fantastic, so if you have a fairly technical shooter approach to that, then it gives it a bit of grounding.”

We met with Ian Christy after his lecture on working with established IPs during a recent event hosted by the Vancouver Film School. During his 16-year career, begun at Dynamix in Oregon, Christy has been the Lead Level Designer for the Scarface video game and also worked on a Captain America tie-in before joining Slant Six Games as Lead Campaign Designer for Operation Raccoon City. He is also moonlighting as a toy designer for Hong Kong-based company Toy2R.

To get creative sparks out of the constraints of an existing IP, Christy recommends designers to “dig in, explore the cracks and peripherals for inspiration”. For example, focusing on what happened with certain characters between time periods of an established story framework “gives me a whole giant bucket to work with”.

Quizzing publisher Capcom early on was crucial for the development oOperation Raccoon City. “Resident Evil has a massive background of stories and their continuities don’t all agree, to phrase it lightly”, says Christy. He eliminated “white noise” by asking Capcom simple questions like whether the canon of the Resident Evil comics could be ignored (it could, to his relief).

The development team at Slant Six Games has several members with personal military experience. Factoring in what a real soldier would do in certain situations guided the design process — to a certain extent: “There are some things in the game that soldiers wouldn’t do, but it makes fans happier – it is expected from [a Resident Evil game]. But a lot of time there’s a nice kind of integrity to the way that a combat group works. If you watch players work together, you can see them move tactically, and that’s what we want to get as an experience.”

The goal for Operation Raccoon City is to “reach new fans without alienating old ones”, explains Christy. However, “there are certain aspects of the typical Resident Evil games that we don’t do because they don’t fit with the gameplay genre we’re approaching. If you have four live humans playing, it doesn’t make sense to have massive inventory systems. It does in an RPG setting where the game moves slower. But with the amount of stuff that we’re throwing at you and the speed of things, it needs to be much more efficient than that.” To maintain the essential feel of the franchise, Christy and his team are doing “little things like using the iconic herbs as healing items”. Raccoon City also makes use of the series’ key characters and established monsters and is giving them more exposure in the narrative.

Asked if his team has looked at Valve’s Left4Dead as one the benchmark games in the genre, Christy replied: “Well, it’s impossible not to because it’s a four person co-op zombie game. So there’s no way around it.” He is quick to point out differences: “[In Operation Raccoon City] it’s not four survivors; it’s a trained military unit with a job to do in an environment that’s hostile. So that changes how we approach a lot of our design decisions. Left4Dead is very much about ‘can we stay alive and get to a rendezvous point?’ And while there are moments in a military situation where you have to evac, the majority of time we’re trying to do something else. And I think that shifts how you approach the missions and what’s going on. It definitely had an influence on our mechanics choices.”

Christy added that Slant Six Games also looked at other tactical shooters as well as “the experience the studio has with SOCOM and some of the other combat games we’ve done. Presentation-wise, we’re looking at some of the industry leaders, like Gears of War or Call of Duty, and the way they lead players forward in an environment that otherwise could be potentially very confusing. Anyone working in this space is looking at those exact same benchmarks.” He stresses that “the trick is not to look at them so that you can emulate them or copy their systems,” but rather learn what conventions players are used to in a specific genre: “This is the button that players are going to expect that’s going to do a particular function on this platform.”

Talking about the experience of working in a Canadian development studio with a Japanese publisher, Ian Christy emphasizes the importance of communication: “It’s been really awesome working with Capcom. We talk to them regularly, through email and video-conferences. Conversation is huge, so I love the fact that we’re communicating constantly. And it’s not like they are riding shotgun to tell us what to do. They’ve given us a lot of room to work with and do the right thing.”

Resident Evil: Raccoon City is due for release on March 20, 2012 for PlayStation 3 and Xbox 360, followed by a Windows PC version on May 18.



Tuesday, February 21, 2012

The Last Mailman - A Book Review


THE LAST MAILMAN
Written by Kevin J. Burke's The Last Mailman: Neither Rain, Nor Sleet, Nor Zombies.
Review by Stephane Martin.

Originally self-published, the book  is now available in eBook, paperback, and audiobook from Audible.com.

The synopsis:

Four-year degree in business. Trained in hand-to-hand combat. 
Works well with zombies. 

This is the resume of the last mailman on Earth. It is the near future, and the modern world we knew has been overrun and destroyed by reanimated corpses who hunt humans for food. Mankind has retreated to small pockets of civilization and practically surrendered to the walking dead. But one man routinely leaves behind the safety and comfort to find the people and things we've long abandoned. He battles the elements. He battles his own brewing insanity.

But mostly, he battles zombies.

Friday, February 17, 2012

The Walking Dead -- StorySync Review- Play along live with the Show-- sort of.

On Feb 12, The Walking Dead continued where it left off, before it's hiatus, with Episode 8 of Season 2-- http://www.amctv.com/shows/the-walking-dead/story-sync

Along with much hype, the experience of watching the show was to be enhanced by interacting live, through your computer/iPad (internet connection) with The Walking Dead site, through a mechanism they called "StorySync."

Neat idea-- but have they really attained the holy grail of television -- something that makes you feel like you really are taking part in the episode.  Are they even in the ballpark?


Thursday, February 16, 2012

Dead Snow (2009) - A Film Review

I had heard about this movie for quite a while, but only got around to watching it tonight.

And it was as entertaining, funny, and as bloody as I expected and hoped it would be.

One of the things I really enjoyed, something you really don't see much in these type of horror flicks, is brightly lit zombies-- and especially brightly lit zombies spraying blood and guts all over brightly lit white snow.  That juxtaposition was awesome in itself -- and, in my opinion, had to really make the zombie and flesh tearing effects that much harder to pull off.

Sunday, February 12, 2012

The Walking Dead with Live Interactive Content streamed as you watch the New Episode (8)

Feb 12, 2012
The Walking Dead with Live Interactive Content streamed as you watch the New Episode (8)

Walking Dead StorySync

Joins fans live across the continent as we all watch Episode 8.
Discussions, Snap polls, cool trivia, exclusive video and more!  See you at:  http://www.amctv.com/shows/the-walking-dead/story-sync

UPDATE:   Interesting experience.  Our review to follow.   Feb 12, 2012 - This social and interactive function will be available on each episode for the rest of the season!

READ OUR REVIEW OF THIS EXPERIENCE HERE!

Deadsville Posting 6 - Additional Location Scouting


Lead Character Bust
Writer Producer/Director Thomas Newman, creator of Bong Of The Dead has saddled up once again to take you on another great adventure. Those following Blog of the Living Dead know it as DEADSVILLE to be filmed in 3D!

Feb 7, 2012
If you are a fan of horror, action, zombie, or western movies, then there is nothing you won't love about this rising director's new concept. The biggest change from his first $5000 film (Bong of the Dead), to his next project, is not only the significant change in budget but also the caliber of talent who he has attracted to his next project. One such individual jumping on board with DEADSVILLE is local icon Stunt man/Writer/Producer/Director Danny Virtue - the man with all the connections. Not to mention he owns every western town studio and ranch from here to Kamloops BC.

Wednesday, February 8, 2012

The Walking Dead - Free Online Game Review!

Just finished playing the new online "Walking Dead" game, called "Dead Reckoning."

In this Flash-based, "choose your own adventure" style game, you play Shane Walsh, just as the zombie epidemic is hitting the city.  What this game gives you is a little backstory -- just before Season 1, Episode 1.



Monday, February 6, 2012

New Netlix Instant US/Canada Listing

An up-to-date DAILY full Netflix Watch Instantly for the US and Canada is now available.!

Indie director parlays web donations into rom-zom-com 'A Little Bit Zombie'


TORONTO - It was in 2006 that Thunder Bay, Ont.-native Casey Walker set out make his first feature film and won over the web with his pitch to shoot an "unromantic comedy" for a million bucks.

A lot can change in five-plus years, including the idea for your film, and how much it'll cost to make it.

Walker eventually changed gears and decided to make his debut film a "rom-zom-com" called "A Little Bit Zombie," which is getting its world premiere this weekend at the Victoria Film Festival. And while he initially nicknamed the project "my million dollar movie," it ended up costing just about double that.

Saturday, February 4, 2012

Wednesday, February 1, 2012

Deadsville Posting 5 -- Be Part of Thomas Newman's latest film - Deadsville!

Like REALLY be a part of it?

It's a Go-Go!

What would you do...?  If a zombie apocalypse hit.  And you ran out of weed???
www.bongofthedead.com
Bong of the the Dead now has  ...worldwide distribution.
A movie made for $5000.   And Yes.  There was bud.

Lollipop Chainsaw -- Now with Hotter Outfits!


Click to Expand
UPDATE:

Lollipop Chainsaw is the 'un-deadly' story of sweet but killer zombie-hunter Juliet Starling and her quest to uncover the root of a colossal zombie outbreak. With her wickedly awesome chainsaw in hand, Juliet slices, dices and splits her way through hordes of the undead, but soon realizes the horde is only the opening act to a festival of zombie rock lords determined to kill the chainsaw-wielding cheerleader.

Lollipop Chainsaw is still in Pre-order mode, but there are incentives if you get your order in now ( X-Box 360 and PlayStation  (see below).

http://lollipopchainsaw.com/
READ MORE>>>

The Annual CFC Online Gala and Auction

NOTE:  The Online Auction is now over.  If you'd like to see photos from the event-- check them out here!


Nothing says meat eating like a BBQ!  And the Canadian Film Centre (CFC) is in fundraising mode with the Annual Online Gala and Auction.  Yeah-- it's cold.  Yeah, it's snowing, or raining or both.  But it won't be in September.  Bid on two tickets to the Annual CFC BBQ.

The BBQ is described as your chance to attend the Annual CFC BBQ in September 2012.  Hosted by Norman Jewison during the Toronto International Film Festival (TIFF), this invitation-only event hosts over 1,800 VIP guests including: key leaders, influencers and decision-makers from Canada’s film, television and new media industries.  And I bet they've got burgers too.

And if that ain't enough, CFC is also auctioning "The Walking Dead" snowboards (useful now)!

These are one of a kind, limited edition, and can not be bought in stores.


Etsy: Bed Spread of the Living Dead


Etsy describes itself as "the world’s handmade marketplace."

In their words: Their mission is to empower people to change the way the global economy works.

"We see a world in which very-very small businesses have much-much more sway in shaping the economy, local living economies are thriving everywhere, and people value authorship and provenance as much as price and convenience. We are bringing heart to commerce and making the world more fair, more sustainable, and more fun."

Etsy is headquartered in DUMBO, Brooklyn, and also have offices in Hudson, NY, San Francisco, CA, and Berlin, Germany.

That being said, good friend and contributor Quentin Matheson, one of the undead team discovered the following family household item that every good zombie should own and cherish.

Yes, we are talking, a Bed Spread of the Living Dead.

It appears Melissa Christie, the creator of this wonderfully creative beddding of happiness has made only so many (they are all HAND MADE).  I think that if enough of you critters try, you might be able to get Melissa to make more.



I feel warm all over just looking at the "Never Sleep Alone!" bedspreads, duvets...!
Mmmmmmmmm.  Go here for more info!

Tuesday, January 31, 2012

The Junkie Quatrain -- A Book Review

The Junkie Quatrain by Peter Clines
review by Stephane Martin

In an effort to properly attend to the 4 distinct stories/quatrains that make up this collection, this review has been written section-by-section [by sitting], in the order as presented by the author.


First sitting; [First quatrain]- 

The author goes to great lengths to explain why the pandemic survivors [and main characters] in these stories are called  zombie "junkies". Supposedly this can be ascribed to their similarity to "drug addict junkies/crack heads". I am as yet uncertain if this is an attempt at simple humor or if it is a parallel that the author has himself drawn from his [limited] interactions with heroin or crack cocaine addicts...